Passionate game designer with 3 + years of experience in the gaming and esports industries, seeking to contribute creativity, technical expertise, and a strong work ethic to related roles. Adept at rational design approaches, level design, quality assurance, and live-ops. Successfully shipped a AAA title and multiple mobile games, demonstrating the ability to manage end-to-end projects and drive user engagement. Multilingual professional with a diverse background, having lived and worked in Hong Kong, China, and the UK, bringing valuable cross-cultural insights to international teams and projects.
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Moonton, Remote β (Feb 2023 - Present)
Ubisoft, Chengdu, China β (Apr 2022 - Nov 2022)
Developed and executed functional testing plans for Skull and Bones, a shipping container terminal and logistics administration web app.
Evaluated new client requirements, defined use cases, and maintained a local testing environment.
Managed communication with PMs and developer teams remotely and was in charge of estimation and prioritization.
Nuverse*, Shenzhen, China β (Apr 2009 - Apr 2011)*
Performed exploratory and regression testing on video games developed by Electronic Arts. Defined, prioritized, and executed test case suites. Defined focus areas according to the stage of the project and reported defects with complex reproduction instructions. Some of the titles were: Command & Conquer 4 (PC), Dragon Age Origins (PS3), The Sims 3 (PC and NDS), The Sims Medieval (PC), BrΓΌtal Legend (PS3), and Dante's Inferno (PS3).