This chapter details the level design process based on the course "Learn the ART of Level Design" by Kevin Oxland. Each key point is elaborated with research cases to provide a more practical understanding of the concepts.

Before diving into details, we should consider a few questions first:

<aside> 💡 What does a level designer do?

What is a level?

Considering your audience?

Where do you start?

What is the Design Brief?

What are the constraints?

What design principles do you follow?

What makes the level more fun?

What is the different between Design and Art?

What is a White Box?

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What is a Level Designer?

The primary role will be to design challenging, engaging and fun level which fit into the structure and pace have been given.

<aside> ⚠️ Don’t do: create environment art create animation programmer

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