When studying the related skills, it is always important to keep in mind what you will do in your daily work as a game designer. After researching plenty of job descriptions for game designers, I summarised the key responsibilities and required skills below:
Jam City
- Work on the game balance: Character Stats Character Abilities Group Abilities Character Roles and Archetypes Character Rarities Character Upgrades Character Popularity (with the Product Manager) Character Creation (Design + Data entry)
- Create the Metagame based on the franchise:
- Narrative research on the Character in the Lore
- Understand the Role/Impact of the character in the current established Metagame
- Create GDDs. the High-Level Design, Mid-Level Design and Low-Level Design
- Collaborate with the VFX artist to define the actual visual of the ability
○ Integrate the Character in Unity (using Placeholder assets)
- Create the character using our Character tool with visual programming connecting boxes together (Name, Stats, Roles…)
- Create the Abilities using our Ability Editor (Attacks, Passive…)
- Integrate all the remaining Data and Assets in order to make the character playable
○ Playtest the Character in-game and validate the initial intentions Use the Battle Editor to do test battles Balancing (Excel + Simulation Tools)
- Balancing (Excel + Simulation Tools)
○ Do a balancing pass on the implemented characters Create simulations using Excel and identify the expectations Run different simulations with the characters using our Simulation tools